Archive for Featured

Oct
17

Cataclysm Cinematic Intro

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This is the Cataclysm cinematic intro, need I say any more?

I’ve just watched this, 6 times since posting it. This is right up there with the best Blizzard has given us cinematic wise. Deathwing look absolutely mental. Just look at that armour its epic. Words are starting to fail me here guys. If this can’t get you pumped for Cataclysm then who knows what will. I’d love to keep talking but I’m off to watch the intro for the 7th time. Wish me luck.

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Oct
16

New Cataclysm Tree of Life form

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The clip above shows the new tree of life form that’s going to hit with Cataclysm.  Its a much needed upgraded to the frankly, old and crap design that’s been in the game for years.  One of the main issues I’ve had with Druids is being stuck in some form 90% of the time, it really puts me off playing the class.  Its the only class I’ve never managed to get past level 20 at least.  Its about time Blizzard got round to changing the appearance of some of the older models brining the game into 2010!

This new form really does look sweet though I must admit, sure there’s going to be 1000′s of people looking exactly the same after a while, but then don’t we all end up looking the same after we’re all decked out in tier 11 armour and above haha!

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Oct
16

Tier 11 Deathknight

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I came across this image of the Deathknight teir 11 armour set the other day.  How insane does this look?  Oh and no prizes for guessing where the screenshot came from haha!

To me this is the best looking tier set I’ve seen so far.  A close second would be the old bad ass Warlock set from the Burning Crusade.  I really can’t wait to see the Warrior tier 11 and I hope they manage to top this Deathknigh effort. The Warrior helm mmo champion managed to data mine looks pretty nice with the shards of rock sticking out of it. So here’s to hoping the whole set looks legend beyond comprehension.

I’m going to go through and stick up a few posts of the amour sets that have been data mined so far. (or armor sets for you Americans ;))

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Oct
13

The Cataclysm effect

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Over the past few days I’d been thinking about Cataclysm and why its such an important milestone in the history of World of Warcraft.

Most people I chat to about WoW have rarely played any other mmo’s before they started playing WoW.  To them WoW invented the whole mmo industry.  In some respects it has, its launched the genre into main stream media.  My first introduction to mmo’s came in the form of EverQuest Live.  This was a very unforgiving game, there was very little in game help or anything like that.  It really was a world to explore. I then moved onto Everquest 2 back in late 2004.  EQ2 came out just before WoW went live.  Around my then circle of gaming friends there was a lot of hate for WoW and how cartoony and dumbed down it was attempting to make the mmo market.  When compared to EverQuest games at the time, WoW really did look just that, dumbed down and designed for people playing console games who wanted easy quick satisfaction.

I still picked up WoW come lunch to check out all the buzz.  Unfortunately I never followed through.  I managed to level my very first character a Dwarf Hunter to level 21 before I gave up.  I had some serious commitments going on in EQ2, I was acting raid leader and heavily involved in nightly progression raiding.  Anyway going off topic here, this is not an article about my gaming history!

What I’m trying to get at is that WoW did dumb down the mmo market when compared to EQ but was that really a bad thing?  How exactly did it ‘dumb’ down mmo’s?  This is the thing, at the time I honestly believed WoW was for dummies.  But now looking back I can’t believe how stupid I really was.  I got WoW wrong, very wrong.

Join me after the break.

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Sep
22

Hit Scaling In Cataclysm

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Thanks to our friendly neighbourhood crab, hit scaling in Cataclysm is now looking a lot less confusing and mysterious than it once was. In a recent conversation on the forums, Ghostcrawler gave a detailed look at the hit scaling, explaining how characters get more powerful, and how boss levels work. It would appear that bosses get more powerful as the raid tiers go up. That way, players chase a new hit cap with each new tier in raiding.

It’s a neat way of doing things. By the time the Lich King fell many raiders were swimming in hit when they simply didn’t need it. The hit cap never increased, but the amount of hit on gear did. The system coming into play in Cataclysm should stop the same thing happening again.

Ghostcrawler’s posts are available for all to see here:

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