Archive for Druid


New Cataclysm Tree of Life form

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The clip above shows the new tree of life form that’s going to hit with Cataclysm.  Its a much needed upgraded to the frankly, old and crap design that’s been in the game for years.  One of the main issues I’ve had with Druids is being stuck in some form 90% of the time, it really puts me off playing the class.  Its the only class I’ve never managed to get past level 20 at least.  Its about time Blizzard got round to changing the appearance of some of the older models brining the game into 2010!

This new form really does look sweet though I must admit, sure there’s going to be 1000′s of people looking exactly the same after a while, but then don’t we all end up looking the same after we’re all decked out in tier 11 armour and above haha!

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Patch 4.0.1 Class Mechanics Changes

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The class changes for patch 4.0.1 are listed after the break guys. This is the main systems change before Cataclysm, none of the world itself is being changed yet. This is kinda like when wrath hit, the class systems were changed to bring them into line with the new content. Anyway enough of my blabbing, hit the read more to see the full statement by blizzard.

Or hit this link to MMO Champion for the full breakdown.

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Blizzard has released information on the new talent trees for Druids, Priests, Rogues and Shamans.  We have started threads on our forums and would love it if you guys would jump in and start discussing what these changes could actually mean for you and your class.

Druid Forum

Priest Forum

Rogue Forum

Shaman Forum

We will add the other classes as the information comes out.

Check out the Cataclysm talent calculator on the link below too!

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Wipe Insurance: Am I Prepared?

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Welcome to the first edition of Wipe Insurance,’s new raiding column. This will be posted every monday, so make sure you come back every week for new strategies, tips and tricks! This week we are going to discuss when you are ready to raid. So you’ve just dinged 80 and all you’ve heard about since level 5 is endgame raiding – many people will tell you its where the real game is, you level up and may even do some raids at your level along the way. But entering the current endgame raiding is different. Theres tiers, caps, stat weights, enrage timers, gearscore, jerks, death knights in full tier 9 doing 2k dps (Theres a lot of them…), casual, hardcore, no-lifers, hard modes…its enough to make your head spin.

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I don’t know whether it’s come to your attention, but Cataclysm is sliding towards us inch by inch, and Blizzard is giving us teaser on teaser. Azeroth is being re-done, and destroyed in the process, we’re getting flying mounts in the old world, all the classes are seeing significant updates, and, of course, we’re getting new race/class combinations. Of course, the day Cataclysm comes out, we’ll be drowning in Worgen and, to a lesser degree, Goblins. I’m betting we’ll see a fair few Tauren Paladins knocking about as well.

What’s got me thinking though, is wondering how deep the class changes are going to go. Blizzard have given a few hints and tips about what’s going to happen, but at this stage most of it is meaningless noise. That doesn’t stop us from being able to speculate and hope though, right? That’s what these guys were doing after a jaunt through Karazhan the other day:

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Druids Don’t Need Strength…

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So.  It might be a bad thing that I’m getting to write on here.  But I’m going to vent because first of all it is useful information, but mostly because I was called an IDIOT and booted out of an instance.

I may not be an expert on being a druid, but I do know that strength is something very beneficial for us in cat and bear form.  And during this wonderful instance, I was in cat form as dps.  I was the lowest level in the instance by two levels.  The rest of the group were 49-54.

I suppose I wouldn’t have lost it had I not asked first.  I never need what I don’t need and when I do need I always ask.  I’m usually overly patient, and friendly when dealing with PUGs.  I was a little surprised by how I reacted, but I’m certainly glad I reacted the way that I did.

So the summoned boss, Atal’alarion drops Headspike.

I thought it was really nice and a way much faster weapon with more damage than what I had equipped.  Plus it still had strength and it had stamina too which is always nice.  The point is, everyone in the group selected greed.  And it wasn’t like it was a Mail item or a Sword for goodness sake.  Other than to vent my frustrations, I do believe it is important to discuss the importance of understanding the different stats and how it applies to your specific class.

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Last week I went over the stats of the new legendary healer mace Val’anyr.  A lot of people have been unsure of whether the proc on this mace is worth the effort and who should get it in their raid. Bornakk was nice enough to give us a good overview of how the proc actually works over in the official forums.

Here’s a quick TL;DR:

  • It can proc off both HoT ticks  and Direct Heals (as long as they actually heal the target).
  • It has a 10% proc chance and a 45 sec internal cooldown.
  • The healer gets a buff for 15 secs that allows them a chance to cast the shield on any targets they heal.
  • The shield absorption is 15% of the heal, rather than just what the player received. [This means overhealing will still produce good shields.]
  • The shields  stack. Meaning if you have a 1500 damage shield up on someone, another heal will proc another  shield (lets say also for 1500) which would be a total of 3k damage absorption. All heals cast on a shielded target contribute to the shield while the healer is buffed.
  • It stacks with Power Word: Shield.
  • The shield last 8 seconds and is refreshed on each heal while the healer has the buff.

So thats the official word. Now, opinions on over or underpowered?
I know I would be pretty happy to have my pocket healer carrying one from the tank standpoint.

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A bit of digging through the official armory over at MMO-Champion has revealed the stats for the new legendary healer mace.

The stats have been updated into wowhead – but here they are anyway.

Val’anyr, Hammer of Ancient Kings

  • Main Hand (93-298 dmg)
  • 1.8 Speed/108.6 dps
  • +52 Stamina
  • +54 Intellect
  • +47 Critical Strike Rating
  • +46 Haste Rating
  • +587 Spellpower

On Equip: Your healing spells have a chance to cause “Blessing of Ancient Kings” for 15 seconds, allowing your heals to shield the target, absorbing damage equal to 15% of the amount healed.

Tooltip: “The power of creation courses through this weapon

Ghostcrawler’s comments included:

The proc is probably better than you guys are assuming (even for druids). I’m not going to spoil it though. :)


It’s our intent that it is useful to all four healing classes. That’s about all I’m going to say.

I’m not a healer myself, so I can’t pretend to know if this is amazing or poorly done … your thoughts?

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Secrets of Ulduar

I don’t know about you folks, but I’m pretty excited about 3.1. Granted, since I’ve rerolled Priest and am only at level 70, I can’t take advantage of the new raid (although I might break out my Paladin for a sneak peak), but one thing I can take advantage of is the swathe of changes that have been made to my class, and of course the other classes. As we’ve said, Grim has also rerolled, bringing in his Mage, ditching his obsession with tanking for an obsession with massive numbers. He’s even gone so far as to respec Fire for levelling. Last night we were hacking up some corpses, and discussing the changes in 3.1, and the subject of Glyphs came up. I was complaining as usual about the lack of Discipline glyphs when Grim reminded me that we have a swathe of new glyphs arriving. So, filled with enthusiasm I headed onto Google and got looking for the glyphic goodness that would arrive with 3.1.

Read on after the break to see what we’re getting!

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Hit Rating – A quick rundown

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This expansion I’ve had a few guildies asking me about what the new hit cap is for casters. And there are a lot of people out there who may still not know. So this article will break it down for you and explain what it is. If you’re not really interested in the finer details and just want to know the number, scroll down and look for the red text!

In Burning Crusade, you had a hit rating stat for melee, and a spell hit rating for casters. In Wrath, these 2 stats have been homogenized into the one stat, simply called ‘Hit Rating’. However, casters still in effect convert this stat into spell hit rating, because casters still require a different amount of it than melee classes do.

Hit Rating (an integer) is converted into hit chance (a percentage). At level 80, 26.23 points of hit rating is equal to 1% of hit chance for casters. For melee, 32.77 points of hit rating is equal to 1% hit chance. The mechanics of caster hit and melee hit is quite different, and my knowledge only covers the former. However, there is a nice explanation of melee hit for you on WoWWiki if you are interested. The rest of this article will be focused on casters.

Yup you guessed it, read the rest after the split.

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