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	<title>WarAnvil: World of Warcraft Blog and FREE TeamSpeak &#187; Druid</title>
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	<description>World of Warcraft Blog, for Players, by Players.</description>
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		<title>Druid, Priest, Rogue and Shaman Cataclysm Talent Previews</title>
		<link>http://www.waranvil.com/world-of-warcraft-class-discussion/druid-priest-rogue-and-shaman-cataclysm-talent-previews/</link>
		<comments>http://www.waranvil.com/world-of-warcraft-class-discussion/druid-priest-rogue-and-shaman-cataclysm-talent-previews/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 08:08:21 +0000</pubDate>
		<dc:creator>Grim</dc:creator>
				<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Class Discussion]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Forum Watch]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[Priest]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[Cataclsym]]></category>
		<category><![CDATA[FORUM]]></category>
		<category><![CDATA[Talent Preview]]></category>
		<category><![CDATA[talents]]></category>

		<guid isPermaLink="false">http://www.waranvil.com/?p=1031</guid>
		<description><![CDATA[
Blizzard has released information on the new talent trees for Druids, Priests, Rogues and Shamans.  We have started threads on our forums and would love it if you guys would jump in and start discussing what these changes could actually mean for you and your class.
Druid Forum
Priest Forum
Rogue Forum
Shaman Forum
We will add the other classes as the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.waranvil.com/wp-content/uploads/2010/06/Talent-Previews.jpg"><img class="aligncenter size-full wp-image-1032" title="Talent-Previews" src="http://www.waranvil.com/wp-content/uploads/2010/06/Talent-Previews.jpg" alt="" width="550" height="250" /></a></p>
<p>Blizzard has released information on the new talent trees for Druids, Priests, Rogues and Shamans.  We have started threads on our forums and would love it if you guys would jump in and start discussing what these changes could actually mean for you and your class.</p>
<p><a href="http://www.waranvil.com/forum/viewtopic.php?f=20&amp;t=129">Druid Forum</a></p>
<p><a href="http://www.waranvil.com/forum/viewtopic.php?f=24&amp;t=130">Priest Forum</a></p>
<p><a href="http://www.waranvil.com/forum/viewtopic.php?f=25&amp;t=131">Rogue Forum</a></p>
<p><a href="http://www.waranvil.com/forum/viewtopic.php?f=26&amp;t=132">Shaman Forum</a></p>
<p>We will add the other classes as the information comes out.</p>
<p>Check out the Cataclysm talent calculator on the link below too!</p>
<p><a href="http://cata.wowhead.com/talent#h">http://cata.wowhead.com/talent#h</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Wipe Insurance: Am I Prepared?</title>
		<link>http://www.waranvil.com/world-of-warcraft-class-discussion/wipe-insurance-am-i-prepared/</link>
		<comments>http://www.waranvil.com/world-of-warcraft-class-discussion/wipe-insurance-am-i-prepared/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 14:15:25 +0000</pubDate>
		<dc:creator>Ederlinban</dc:creator>
				<category><![CDATA[Azerothian Times]]></category>
		<category><![CDATA[Class Discussion]]></category>
		<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Hunter]]></category>
		<category><![CDATA[Mage]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[Priest]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[Warlock]]></category>
		<category><![CDATA[Warrior]]></category>
		<category><![CDATA[WoW Noob!]]></category>
		<category><![CDATA[WoW Raider]]></category>
		<category><![CDATA[dps]]></category>
		<category><![CDATA[icc]]></category>
		<category><![CDATA[Naxx]]></category>
		<category><![CDATA[noob]]></category>
		<category><![CDATA[raid]]></category>
		<category><![CDATA[Tank]]></category>
		<category><![CDATA[toc]]></category>
		<category><![CDATA[ulduar]]></category>

		<guid isPermaLink="false">http://www.waranvil.com/?p=928</guid>
		<description><![CDATA[
Welcome to the first edition of Wipe Insurance, Waranvil.com&#8217;s new raiding column. This will be posted every monday, so make sure you come back every week for new strategies, tips and tricks! This week we are going to discuss when you are ready to raid. So you&#8217;ve just dinged 80 and all you&#8217;ve heard about [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://images3.wikia.nocookie.net/__cb20091114060159/wowwiki/images/9/96/Lord_Marrowgar.jpg" alt="" width="510" height="372" /></p>
<p>Welcome to the first edition of Wipe Insurance, Waranvil.com&#8217;s new raiding column. This will be posted every monday, so make sure you come back every week for new strategies, tips and tricks! This week we are going to discuss when you are ready to raid. So you&#8217;ve just dinged 80 and all you&#8217;ve heard about since level 5 is endgame raiding &#8211; many people will tell you its where the real game is, you level up and may even do some raids at your level along the way. But entering the current endgame raiding is different. Theres tiers, caps, stat weights, enrage timers, gearscore, jerks, death knights in full tier 9 doing 2k dps (Theres a lot of them&#8230;), casual, hardcore, no-lifers, hard modes&#8230;its enough to make your head spin.</p>
<p><span id="more-928"></span></p>
<h3><strong>What should you run?</strong></h3>
<p>The number one thing I can recommend to people who want to start raiding is to know your limits.<br />
The way blizzard tunes instances (Gearwise anyway) is so that it is just hard enough for people wearing gear from the last tier of content (and assuming a reasonable amount of skill). The problem with this is&#8230;people want the newest gear and freshly dinged 80&#8217;s want to run ICC. If you get into that ICC 10 group in your Naxx 10 or Uld 10 gear, there is a very (very) good chance you will not be up to the minimum requirements for that instance. This, boys and girls, is a carried player. Being carried will not get you invited back to runs, and it will most likely put you on a few players ignore lists, hurting your future raiding attempts &#8211; even after  you have the gear to pull your weight. Stay in your bracket and get gear, it doesn&#8217;t take long to move up the ladder.</p>
<h3>Disclaimer: The badge leap</h3>
<p>When WotLK first came out, there were 2 badge types you could get: Heroism and Valor. You got heroism from running heroics, and the 10 man tier 7 raids. The gear you got from badges was on par with running the raid content. These days, you can get a full set of tier 9, and its 25 man counterparts (245 gear) just from chain-running heroics. Thats great, its a great way to gear up -  but I still suggest doing the tier 7/tier 8 raids before jumping straight into ToC or ICC, they give excellent experience in your class and in raiding techniques. Below are the raid tiers and a dps mark of where you should be to do them. These are numbers are based on the way the encountered are tuned and failure to meet them may lead to your raid having difficulty. Think of it this way &#8211; if you dont meet the minimum, everyone else in the raid has to work harder to make sure it succeeds.</p>
<p><em><strong>Tier 7</strong></em></p>
<ul>
<li>Tier 7 is the entry level raiding tier in wrath &#8211; as such, the gear requirements are lax and you can pretty much jump into these raids with heroic gear.</li>
<li> This tier comprises of Naxxramas, Obsidian Sanctum and The Eye of Eternity. To run tier 7, you can pretty much be a fresh 80. A few heroic drops, some level 200 craftables &#8211; your good to go. The main purpose for these raids is to wet your feet in raiding, give you a taste of its glory. By the time you have completed these raids and gotten a few pieces &#8211; you will be ready for the 25 man version of tier 7 and the 10 man Tier 8 stuff.
<ul>
<li><em>Fasttrack: The ToC 5 man dungeon will drop Naxx 10 level gear in normal mode and Ulduar 10 in normal. The ICC 5 man dungeons also drop Ulduar 10 level gear on normal. These are a great way to get gear without raiding the tier 7 stuff.</em></li>
<li><em>DPS Mark: 1.5-2.5k</em></li>
</ul>
</li>
</ul>
<p><em><strong>Tier 8</strong></em></p>
<ul>
<li>Tier 8 is comprised of the Ulduar raid, which is an amazingly well done raid that most players these days will never do. The prerequisites for this tier are gear from Tier 7 or higher.
<ul>
<li><em>Fasttrack: The ICC 5 man dungeons drop ToC 10 level gear on heroic. If you are in mostly Tier 7 or ToC 5H/ICC 5N gear these heroics are manageable and an excellent way to gear up.</em></li>
</ul>
<ul>
<li><em>DPS Mark: 2.5-3.5k</em></li>
</ul>
</li>
</ul>
<p><em><strong>Tier 9</strong></em></p>
<ul>
<li>Tier 9 is comprised of Trial of the Champion , which gets a real bad rep, and Onyxia&#8217;s Lair 2.0 (Which is easy if you understand the basics of movement) . Once you have farmed tier 8 or heroics, this will probably be where most of your upgrades are. As I said before, I highly suggest you do the previous tier raids before this. There is not a whole lot of room for error in these fights &#8211; you need to know how to play your class, what your utility is and how not to stand in the fire/slime/cloud.
<ul>
<li>DPS Mark: 3.5-5.5k</li>
</ul>
</li>
</ul>
<p><em><strong>Tier 10</strong></em></p>
<ul>
<li>Tier 10 is the final tier of raiding in Wrath, and is comprised of Icecrown Citadel and the soon to be released Ruby Sanctum.|<br />
Icecrown Citadel is the culmination of all that  you have done in wrath, and the fights are great &#8211; but some of them come with serious gear and skill checks.</p>
<ul>
<li>DPS Mark: 5.5k-7.5k</li>
</ul>
</li>
</ul>
<p>With the badge changes in this expansion, it will be easy to get geared in a matter of time, but until you meet the gear requirements &#8211; try to resist the urge to go into runs you are not ready for. Now, I am a firm believer that skill heavily outweighs gear, and that a 200 piece can be better itemized than a 219, it happens. This brings me to my next point.</p>
<h3>Know your class.</h3>
<p>I know you know your class, but do you really <em>know</em> your class? Do you know what buffs you bring to the table? Is your spec giving you the best tools you need to do your job? Are you stacking stats that give you more of what you need to do your job?</p>
<p>Ok, I&#8217;m probably going to catch some flack for the numbers above, but if you are in a gear setup that the instance is tuned for (see above), you should not have problems meeting these numbers. If you are in all ToC 10 and 25 gear and can just barely hit 3k, ask yourself &#8211; &#8220;Do I really know my class?&#8221;. Blizzard tunes the enrage timers and add health around what they expect (from lots of data gathering) players wearing a certain gear setup to put out.</p>
<p>If you happen to be a tank, here are some numbers that are good checkpoints to START tanking a specific raid.Keep in mind these numbers are unbuffed. As you can see, health requirements scale up significantly, this is due to bosses progressively hitting harder as you go up in tier.</p>
<p><em>Minium Tank Requirements per instance: (ALWAYS at least 540 defense.)</em></p>
<ul>
<li> Heroics/Naxx 10: 20-23k health, 20-30% avoidance, 20-23k armor.</li>
<li> Naxx 25/Ulduar 10: 23-25k health,30-40% avoidance, 22-25k armor.</li>
<li> Ulduar 25/ToC 10: 27-29k health, 40-50% avoidance, 25-27k armor.</li>
<li> ToC 25: 33-35k health, 45-50% avoidance, 27-28k armor.</li>
<li> ICC 10: 35-38k health, 45-55% avoidance, 29-30k armor.</li>
<li> ICC 25: 39-44k health, 50%+ Avoidance, 30k+ armor. (The icecrown numbers reflect the current 20% buff).</li>
</ul>
<h3>Be prepared.</h3>
<p>There are mountains of information out there regarding raids, bosses and abilities. Videos, if you like to watch &#8211; text guides otherwise! Its all out there, It will even be here in this column. Theres no excuse for going into a run dry &#8211; if you have at least a passing familiarity of what the encounter is like, it will go a little smoother when you attempt it. Also, if this is content that is challenging for you (or geared towards you) be prepared with consumables. Bring your own flasks, pots, elixirs and food. Most groups will provide fish feasts, but is that the best food buff you can get? Always try to do your best.</p>
<p><em>Ok,I&#8217;m Ready! I got my flasks, know my class, and studied the encounters!</em></p>
<p><em><strong>Great! Come back next week when we discuss the art of being a good pug, and until then happy raiding!</strong><br />
</em></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Cataclysm Class Change Expectations, Part 1</title>
		<link>http://www.waranvil.com/world-of-warcraft-class-discussion/cataclysm-class-change-expectations-part-1/</link>
		<comments>http://www.waranvil.com/world-of-warcraft-class-discussion/cataclysm-class-change-expectations-part-1/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 13:53:12 +0000</pubDate>
		<dc:creator>Kiri</dc:creator>
				<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Class Discussion]]></category>
		<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[Warrior]]></category>
		<category><![CDATA[Blood]]></category>
		<category><![CDATA[CATACLYSM CLASS CHANGES]]></category>
		<category><![CDATA[CATALCYSM]]></category>
		<category><![CDATA[Frost]]></category>
		<category><![CDATA[MOONKIN]]></category>
		<category><![CDATA[SHADOWFORM]]></category>
		<category><![CDATA[TREE OF LIFE]]></category>
		<category><![CDATA[Unholy]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WORLD OF WARCRAFT CATACYLSM]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[wow cataclysm]]></category>
		<category><![CDATA[WOW-CATA]]></category>

		<guid isPermaLink="false">http://www.waranvil.com/?p=896</guid>
		<description><![CDATA[I don&#8217;t know whether it&#8217;s come to your attention, but Cataclysm is sliding towards us inch by inch, and Blizzard is giving us teaser on teaser. Azeroth is being re-done, and destroyed in the process, we&#8217;re getting flying mounts in the old world, all the classes are seeing significant updates, and, of course, we&#8217;re getting [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know whether it&#8217;s come to your attention, but Cataclysm is sliding towards us inch by inch, and Blizzard is giving us teaser on teaser. Azeroth is being re-done, and destroyed in the process, we&#8217;re getting flying mounts in the old world, all the classes are seeing significant updates, and, of course, we&#8217;re getting new race/class combinations. Of course, the day Cataclysm comes out, we&#8217;ll be drowning in Worgen and, to a lesser degree, Goblins. I&#8217;m betting we&#8217;ll see a fair few Tauren Paladins knocking about as well.</p>
<p>What&#8217;s got me thinking though, is wondering how deep the class changes are going to go. Blizzard have given a few hints and tips about what&#8217;s going to happen, but at this stage most of it is meaningless noise. That doesn&#8217;t stop us from being able to speculate and hope though, right? That&#8217;s what these guys were doing after a jaunt through Karazhan the other day:</p>
<p style="text-align: center;"><a href="http://www.waranvil.com/wp-content/uploads/2010/06/karazhan.png"><img class="aligncenter size-large wp-image-897" title="karazhan" src="http://www.waranvil.com/wp-content/uploads/2010/06/karazhan-1024x640.png" alt="" width="580" height="355" /></a></p>
<p><span id="more-896"></span>A change that I&#8217;ve found interesting is the decision to make Tree of Life a cooldown, as opposed to a permanent form change for Druids. I only ever got into the early 30s with my Druid, but the defining feature of our nature loving friends is that they are capable of changing their form at will to augment and improve the abilities of their chosen spec. A Druid that stays in caster form&#8230; I don&#8217;t really know how to approach that idea. On the one hand, Tree of Life is currently a flat buff that happens to change the way you look, but then again so is Moonkin form and Shadowform. As yet, we&#8217;ve no suggestion that those forms are going to be altered in any way. Tree of Life will be something to keep an eye out on, I think. It&#8217;ll be&#8230; interesting, to see how that works out.</p>
<p>Warriors are getting their Rage normalised come Cataclysm, which sounds like a good idea on paper but I suspect will take a lot of tweaking come the time. At the moment my experience of Warriors in dungeons seems revolve around an equal split of them either having so much rage they don&#8217;t know what to do with it or so little that they either can&#8217;t keep aggro or can&#8217;t do enough DPS to stay on the meters at all. Normalising that vital component is going to take some work.</p>
<p>Death Knights&#8230; well, I don&#8217;t know how much change they&#8217;ll see. We already know that Blood is going to be the tanking tree, Frost the dual wield tree, and Unholy the 2hand DPS tree&#8230; so, basically it&#8217;s going to be how it is at end game now pretty much. Sounds like a big change, but really most of the ground work has already been done by the players. I&#8217;m intend to enjoy the last hurrah of Unholy tanking as I level my Death Knight, but I won&#8217;t be gutted when Blood becomes THE tree for that. As long as Unholy keeps the permanent Ghoul, I&#8217;m happy.</p>
<p>Now&#8230; a class close to my heart. The Paladin. I rolled mine well after they became popular. I started healing just after Holy got nerfed. I tanked before Ardent Defender got fixed. I even played Retribution, despite my deep dislike of DPSing. Whatever they do to Paladins, it can&#8217;t be enough. Despite my love my tankadin, Paladins are&#8230; boring. That&#8217;s it. They are boring. As Retribution, you get a choice 5 buttons to press. The way you decide which of these to press is simple. You press whichever button is linked to the ability which isn&#8217;t on cooldown. It&#8217;s mind numbing. As a tank, you start your 6969 rotation, and once you&#8217;ve started, you&#8217;re locked into it until either you or the mobs you&#8217;ve attacked are dead. Boring. As Holy, you cast Beacon of Light, maybe Judgement of Wisdom, and the Flash of Light, pretty much for the same duration as the tank does his rotation, i.e. until either you or the group of mobs are dead. BORING.</p>
<p>Whatever happens, I hope Blizzard do something to mix up the Paladin class a bit. It&#8217;s referred to as a face roll class, and as one of it&#8217;s staunchest supporters, I can honestly see why. It&#8217;s just so&#8230; BORING! The new cooldowns and abilities that are being added should be interesting, and provide a bit more in terms of choice and rotation for all 3 specs, but it&#8217;s going to take more than a few new shiny spells to make the class less dull and listless.</p>
<p>Part 2 will be up later in the week, after I&#8217;ve found things to moan about with my Priest and Shaman.</p>
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]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Druids Don&#8217;t Need Strength&#8230;</title>
		<link>http://www.waranvil.com/world-of-warcraft-class-discussion/druid-class-articles/druids-dont-need-strength/</link>
		<comments>http://www.waranvil.com/world-of-warcraft-class-discussion/druid-class-articles/druids-dont-need-strength/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 18:58:38 +0000</pubDate>
		<dc:creator>Pàndora</dc:creator>
				<category><![CDATA[Druid]]></category>
		<category><![CDATA[agility]]></category>
		<category><![CDATA[attributes]]></category>
		<category><![CDATA[druids]]></category>
		<category><![CDATA[geniuses]]></category>
		<category><![CDATA[strength]]></category>

		<guid isPermaLink="false">http://www.waranvil.com/?p=807</guid>
		<description><![CDATA[So.  It might be a bad thing that I&#8217;m getting to write on here.  But I&#8217;m going to vent because first of all it is useful information, but mostly because I was called an IDIOT and booted out of an instance.
I may not be an expert on being a druid, but I do know that [...]]]></description>
			<content:encoded><![CDATA[<p>So.  It might be a bad thing that I&#8217;m getting to write on here.  But I&#8217;m going to vent because first of all it is useful information, but mostly because I was called an IDIOT and booted out of an instance.</p>
<p>I may not be an expert on being a druid, but I do know that strength is something very beneficial for us in cat and bear form.  And during this wonderful instance, I was in cat form as dps.  I was the lowest level in the instance by two levels.  The rest of the group were 49-54.</p>
<p>I suppose I wouldn&#8217;t have lost it had I not asked first.  I never need what I don&#8217;t need and when I do need I always ask.  I&#8217;m usually overly patient, and friendly when dealing with PUGs.  I was a little surprised by how I reacted, but I&#8217;m certainly glad I reacted the way that I did.</p>
<p>So the summoned boss, Atal&#8217;alarion drops <a title="Headspike" href="http://www.wowhead.com/?item=10799">Headspike</a>.</p>
<p><a href="http://www.waranvil.com/wp-content/uploads/2010/03/Screen-shot-2010-03-11-at-4.27.29-PM.png"><img class="aligncenter size-full wp-image-808" src="http://www.waranvil.com/wp-content/uploads/2010/03/Screen-shot-2010-03-11-at-4.27.29-PM.png" alt="" width="495" height="405" /></a>I thought it was really nice and a way much faster weapon with more damage than what I had equipped.  Plus it still had strength and it had stamina too which is always nice.  The point is, everyone in the group selected greed.  And it wasn&#8217;t like it was a Mail item or a Sword for goodness sake.  Other than to vent my frustrations, I do believe it is important to discuss the importance of understanding the different stats and how it applies to your specific class.</p>
<p><span id="more-807"></span></p>
<p>Since the genius is on my server, and for the sake of respecting people&#8217;s anonymity I will make up names instead of using real ones.</p>
<p>***</p>
<blockquote><p><strong>Genius</strong> has selected Greed for: <a title="Headspike" href="http://www.wowhead.com/?item=10799">Headspike</a>.</p>
<p><strong>Shammy</strong> has selected Greed for: <a title="Headspike" href="http://www.wowhead.com/?item=10799">Headspike</a>.</p>
<p><strong>Tank</strong> has selected Greed for: <a title="Headspike" href="http://www.wowhead.com/?item=10799">Headspike</a>.</p>
<p><strong>DPS</strong> has selected Greed for: <a title="Headspike" href="http://www.wowhead.com/?item=10799">Headspike</a>.</p>
<p><strong>me</strong>:  Hey guys can I need?</p>
<p><strong>Genius</strong> (level 54 who was also the healer and Dungeon Guide):  <span style="color: #ff6600;"><em>I don&#8217;t care</em></span></p>
<p>So I clicked on need.</p>
<p><strong>me</strong>:  Thanks <img src='http://www.waranvil.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Genius</strong>:  &#8220;WHYD YOU NEED?&#8221;</p>
<p><strong>Genius</strong>:  WTF?</p>
<p><strong>Genius</strong>:  omg</p>
<p><strong>Genius</strong>:  WHY</p>
<p><strong>Me</strong>:  it&#8217;s a polearm</p>
<p><strong>Me</strong>:  and it has strength</p>
<p><strong>Genius</strong>:  no</p>
<p><strong>Genius</strong>: ITS NOT</p>
<p><strong>Me</strong>:  ummm yes it is</p>
<p><strong>Me</strong>:  can you not read?</p>
<p><strong>Genius</strong>:  no its not</p>
<p><strong>Genius</strong>: YES</p>
<p><strong>me</strong>:  Linked <a title="Headspike" href="http://www.wowhead.com/?item=10799">Headspike</a></p>
<p><strong>Genius</strong>:  IM A GENIOUS (who can&#8217;t even spell the word genius)</p>
<p><strong>Genius</strong>:  THATS NOT A POLEARM</p>
<p>(at this point I wasn&#8217;t sure if he was just messing with me.  Clearly this weapon is a polearm!)</p>
<p><strong>me</strong>:  yeah ok</p>
<p><strong>Genius</strong>:  THATS AHEAD SPIKE</p>
<p><strong>me</strong>:  you&#8217;re retarded</p>
<p><strong>Genius</strong>:  NO</p>
<p><strong>Shammy</strong>:  <em>Druid&#8217;s don&#8217;t need strength </em></p>
<p><strong>Genius</strong>:  IM A GENIOUS</p>
<p><strong>me</strong>:  well <em>genious</em>&#8230;(clearly mocking him)</p>
<p><strong>me</strong>:  it&#8217;s mine</p>
<p><strong>Genius</strong>:  Druids need Agi your idiot</p>
<p><strong>me</strong>:  whatever</p>
<p><strong>Tank</strong>:  why kick?</p>
<p><strong>Genius</strong>:  Rolled on loot that he didn&#8217;t need</p>
<p><span style="color: #ff6600;">You have been removed from the group.</span></p></blockquote>
<p>Needless to say, Genius has been /ignored.  These are the kinds of dynamics you get into when doing random dungeons.  95% of the time, you end up grouped with some very decent players.  And the instance becomes fun, and you meet people you wish were actually on the same server as you.  The above conversation isn&#8217;t one of those times, but very comical.</p>
<p>So do Druids need strength or am I really an idiot?</p>
<p>What does strength mean for a feral druid?  What do the rest of the Attributes mean?</p>
<p>There are five primary attributes: <em>strength</em>, <em>agility</em>, <em>stamina</em>, <em>intellect</em>, and <em>spirit</em>.</p>
<p>These are known as simply &#8220;stats&#8221;.  (<a href="http://www.wowwiki.com/Attributes">source</a>)</p>
<p><a title="Strength" href="http://www.wowwiki.com/Attributes"><strong>Strength/Str</strong></a></p>
<p>Increases AP (attack power) with melee weapons.  Warriors, Death Knights, <span style="color: #ff6600;"><em>Druids</em></span>, and Paladins get 2 melee attack power for every point of Strength.  For example:  +15 strength, would give me the druid, 30 additional AP with my melee attacks.  This also applies to when I&#8217;m in cat form and bear form</p>
<p>Strength and Agility have a unique relationship to where they both affect dps-but on different levels.   Strength affects dps in a linear manner, while Agi affects dps by increasing the player&#8217;s chance to do critical damage.  The way it equates, there is a point of equilibrium where 1 point in Strength=1 point in Agility.  This point of equilibrium is when your dps equals 314.16 (This calculated equilibrium point is based on 100% increased damaged on Crit derived solely from Agi.  There are cases where you get a source of secondary crit such as feral druids or rogues that will make Agi more important than Str before the equilibrium point.  If you are more interested in PVP, Agi might also be preferred as it will give you more boost in spike damage compared to sustained damage.)  As long as your dps is <strong><em>below</em></strong> 314.16, it is more beneficial to put +1 Strength into your character, than +1 agility.  Usually you will break the point of equilibrium by the time you reach close to  L60 at which point, it will be more beneficial for you to concentrate on Agi vs. Str.   Right now, looking at recount, at level 47 my damage is at 111.1.  So Strength is more beneficial for my character than agility at this point.</p>
<p><strong><a href="http://www.wowwiki.com/Attributes">Agility/Agi</a><br />
</strong></p>
<p>Increases AP with ranged weapons (except for wands) and for melee weapons for certain classes.</p>
<p>For hunters, warriors and rogues, +1 agility gains them 1 ranged AP.</p>
<p>For druids (in cat form), hunters, shamans and rogues, +1 Agi equals +1 melee AP.</p>
<p>+1 Agi increases armor by 2.</p>
<p>It also increases the chance to score a <a title="critical hit" href="http://www.wowwiki.com/Critical_hit">critical hit</a> with a weapon.</p>
<p>Depending on class and level, Agi can increase the chance to <a title="dodge" href="http://www.wowwiki.com/Dodge">dodge</a> attacks.</p>
<p><a href="http://www.wowwiki.com/Attributes">Stamina/Sta</a></p>
<p>Is wonderful for everyone.  Basically it increases your health, and if you have pets, it increases their health as well.  Certain classes get bonuses for stamina if they choose certain specs.  Druids for example get 2% Stamina bonus in bear form with Heart of the Wild.  Read the article about <a title="Stamina/Sta" href="http://www.wowwiki.com/Attributes">Stamina</a>.  It is very easy to understand, and I couldn&#8217;t word it any better.</p>
<p><a href="http://www.wowwiki.com/Attributes">Intellect</a></p>
<p>Intellect has to do  with mana.  How much mana you have.  Which is extremely important for a lot of classes, especial those who heal..And yes, it is important if you are a druid and you&#8217;re a tree.  Intellect has the ability to help you with mana regeneration but is subject to diminishing returns, unlike the mana regen you get from spirit.  Read all about it <a href="http://www.wowwiki.com/Attributes">here</a>.  With Patch 3.0, Shammys also get +1 attack power for every point in Intellect.</p>
<p><a href="http://www.wowwiki.com/Attributes">Spirit</a></p>
<p>Spirit increases health and mana regeneration.  You can&#8217;t gain health while in combat, except if you&#8217;re a troll.  Trolls have a racial ability to gain 10% of their total health even during combat.</p>
<p>Your mana regenerates while in combat except for the first immediate five seconds after casting a spell.  This is known as <a href="http://www.wowwiki.com/Five_second_rule#Five_Second_Rule">The Five Second Rule</a>, or FSR.</p>
<p>I hope that this article will be beneficial to some people and perhaps it will reduce the chance of people ever saying &#8220;Druids don&#8217;t need strength..&#8221;</p>
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		<item>
		<title>Val&#8217;anyr Proc details direct from Blizzard</title>
		<link>http://www.waranvil.com/world-of-warcraft-class-discussion/valanyr-proc-details-direct-from-blizzard/</link>
		<comments>http://www.waranvil.com/world-of-warcraft-class-discussion/valanyr-proc-details-direct-from-blizzard/#comments</comments>
		<pubDate>Mon, 04 May 2009 20:14:55 +0000</pubDate>
		<dc:creator>Ederlinban</dc:creator>
				<category><![CDATA[Azerothian Times]]></category>
		<category><![CDATA[Class Discussion]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[Priest]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[WoW Raider]]></category>
		<category><![CDATA[Val'anyr; Ulduar; Legendary; Raid;]]></category>

		<guid isPermaLink="false">http://www.waranvil.com/?p=750</guid>
		<description><![CDATA[
Last week I went over the stats of the new legendary healer mace Val&#8217;anyr.  A lot of people have been unsure of whether the proc on this mace is worth the effort and who should get it in their raid. Bornakk was nice enough to give us a good overview of how the proc actually [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="valnyr" rel="lightbox[pics720]" href="http://www.waranvil.com/wp-content/uploads/2009/04/valanyrstats.jpg"><img class="attachment wp-att-719 centered" src="http://www.waranvil.com/wp-content/uploads/2009/04/valanyrstats.jpg" alt="valnyr" width="527" height="334" /></a></p>
<p>Last week I <a href="http://www.waranvil.com/world-of-warcraft-class-discussion/druid-class-articles/armory-crawling-discovers-valanyr-stats/">went over the stats</a> of the new legendary healer mace <a href="http://www.wowhead.com/?item=46017">Val&#8217;anyr</a>.  A lot of people have been unsure of whether the proc on this mace is worth the effort and who should get it in their raid. Bornakk was nice enough to give us a good overview of how the proc actually works over in the <a href="http://forums.worldofwarcraft.com/thread.html?topicId=16903512910&amp;sid=1">official forums</a>.</p>
<p>Here&#8217;s a quick TL;DR:</p>
<ul>
<li>It can proc off both HoT ticks  and Direct Heals (as long as they actually heal the target).</li>
<li>It has a 10% proc chance and a 45 sec internal cooldown.</li>
<li>The healer gets a buff for 15 secs that allows them a chance to cast the shield on any targets they heal.</li>
<li>The shield absorption is 15% of the heal, rather than just what the player received. [This means overhealing will still produce good shields.]</li>
<li>The shields  stack. Meaning if you have a 1500 damage shield up on someone, another heal will proc another  shield (lets say also for 1500) which would be a total of 3k damage absorption. All heals cast on a shielded target contribute to the shield while the healer is buffed.</li>
<li>It stacks with Power Word: Shield.</li>
<li>The shield last 8 seconds and is refreshed on each heal while the healer has the buff.</li>
</ul>
<p><a href="http://forums.worldofwarcraft.com/thread.html?topicId=16903512910&amp;sid=1">(Source)</a><br />
So thats the official word. Now, opinions on over or underpowered?<br />
I know I would be pretty happy to have my pocket healer carrying one from the tank standpoint.</p>
]]></content:encoded>
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		<item>
		<title>Armory Crawling Discovers Val&#8217;anyr Stats</title>
		<link>http://www.waranvil.com/world-of-warcraft-class-discussion/druid-class-articles/armory-crawling-discovers-valanyr-stats/</link>
		<comments>http://www.waranvil.com/world-of-warcraft-class-discussion/druid-class-articles/armory-crawling-discovers-valanyr-stats/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 07:53:56 +0000</pubDate>
		<dc:creator>Ederlinban</dc:creator>
				<category><![CDATA[Druid]]></category>
		<category><![CDATA[Forum Watch]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[Priest]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[WoW Raider]]></category>
		<category><![CDATA[Legendary]]></category>
		<category><![CDATA[ulduar]]></category>
		<category><![CDATA[Val'anyr]]></category>
		<category><![CDATA[Weapon]]></category>

		<guid isPermaLink="false">http://waranvil.com/?p=720</guid>
		<description><![CDATA[
A bit of digging through the official armory over at MMO-Champion has revealed the stats for the new legendary healer mace.
The stats have been updated into wowhead &#8211; but here they are anyway.
Val&#8217;anyr, Hammer of Ancient Kings

Main Hand (93-298 dmg)
1.8 Speed/108.6 dps
+52 Stamina
+54 Intellect
+47 Critical Strike Rating
+46 Haste Rating
+587 Spellpower

On Equip: Your healing spells have [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="valnyr" rel="lightbox[pics-1240846793]" href="http://waranvil.com/wp-content/uploads/2009/04/valanyrstats.jpg"><img class="attachment wp-att-719 centered" src="http://waranvil.com/wp-content/uploads/2009/04/valanyrstats.jpg" alt="valnyr" width="503" height="319" /></a></p>
<p>A bit of digging through the official armory over at <a href="http://www.mmo-champion.com/index.php?topic=51931.0" target="_blank">MMO-Champion</a> has revealed the stats for the new legendary healer mace.</p>
<p>The stats have been updated into wowhead &#8211; but here they are anyway.</p>
<p><a href="http://www.wowhead.com/?item=46017"><span style="text-decoration: underline;"><strong>Val&#8217;anyr, Hammer of Ancient Kings</strong></span></a></p>
<ul>
<li>Main Hand (93-298 dmg)</li>
<li>1.8 Speed/108.6 dps</li>
<li>+52 Stamina</li>
<li>+54 Intellect</li>
<li>+47 Critical Strike Rating</li>
<li>+46 Haste Rating</li>
<li>+587 Spellpower</li>
</ul>
<p>On Equip:<em> Your healing spells have a chance to cause &#8220;<a href="http://www.wowhead.com/?spell=64415">Blessing of Ancient Kings</a>&#8221; for 15 seconds, allowing your heals to shield the target, absorbing damage equal to 15% of the amount healed.</em></p>
<p>Tooltip: <em>&#8220;The power of creation courses through this weapon</em>&#8221;</p>
<p>Ghostcrawler&#8217;s comments included:</p>
<blockquote><p><span class="blue">The proc is probably better than you guys are assuming (even for druids). I&#8217;m not going to spoil it though. <img src='http://www.waranvil.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </span></p></blockquote>
<p><span class="blue">and </span></p>
<blockquote><p><span class="blue">It&#8217;s our intent that it is useful to all four healing classes. That&#8217;s about all I&#8217;m going to say. </span></p></blockquote>
<p><span class="blue"><a href="http://forums.worldofwarcraft.com/thread.html?topicId=16137530621&amp;sid=1">(source)</a></span><br />
I&#8217;m not a healer myself, so I can&#8217;t pretend to know if this is amazing or poorly done &#8230; your thoughts?</p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Patch 3.1, Secrets of Ulduar &#8211; New Glyph Edition</title>
		<link>http://www.waranvil.com/world-of-warcraft-class-discussion/patch-31-secrets-of-ulduar-new-glyph-edition/</link>
		<comments>http://www.waranvil.com/world-of-warcraft-class-discussion/patch-31-secrets-of-ulduar-new-glyph-edition/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 12:10:36 +0000</pubDate>
		<dc:creator>Kiri</dc:creator>
				<category><![CDATA[Class Discussion]]></category>
		<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Hunter]]></category>
		<category><![CDATA[Mage]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[Priest]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[Warlock]]></category>
		<category><![CDATA[Warrior]]></category>
		<category><![CDATA[3.1]]></category>
		<category><![CDATA[gylphs]]></category>
		<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[ulduar]]></category>
		<category><![CDATA[warlock]]></category>

		<guid isPermaLink="false">http://waranvil.com/?p=669</guid>
		<description><![CDATA[

I don&#8217;t know about you folks, but I&#8217;m pretty excited about 3.1. Granted, since I&#8217;ve rerolled Priest and am only at level 70, I can&#8217;t take advantage of the new raid (although I might break out my Paladin for a sneak peak), but one thing I can take advantage of is the swathe of changes [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="attachment wp-att-670 centered" src="http://waranvil.com/wp-content/uploads/2009/04/secretsofulduar31changeseh.jpg" alt="Secrets of Ulduar" width="425" height="287" /></p>
<p style="text-align: center;">
<p style="text-align: left;">I don&#8217;t know about you folks, but I&#8217;m pretty excited about 3.1. Granted, since I&#8217;ve rerolled Priest and am only at level 70, I can&#8217;t take advantage of the new raid (although I might break out my Paladin for a sneak peak), but one thing I can take advantage of is the swathe of changes that have been made to my class, and of course the other classes. As we&#8217;ve said, Grim has also rerolled, bringing in his Mage, ditching his obsession with tanking for an obsession with massive numbers. He&#8217;s even gone so far as to respec Fire for levelling. Last night we were hacking up some corpses, and discussing the changes in 3.1, and the subject of Glyphs came up. I was complaining as usual about the lack of Discipline glyphs when Grim reminded me that we have a swathe of new glyphs arriving. So, filled with enthusiasm I headed onto Google and got looking for the glyphic goodness that would arrive with 3.1.</p>
<p style="text-align: left;">Read on after the break to see what we&#8217;re getting!</p>
<p style="text-align: left;">
<p style="text-align: left;"><span id="more-669"></span></p>
<p>First up, Glyphs:</p>
<p><strong><span style="color: #c41e3a;">Death Knight</span></strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Glyph of Hungering Cold &#8211; <em>Reduces the cost of Hungering Cold by 10 runic power. </em></li>
<li>Glyph of Unholy Blight &#8211; <em>Increases the duration of Unholy Blight by 10 sec. </em></li>
<li>Glyph of Death Coil &#8211; <em>Reduces the cost of Death Coil by 8 runic power. </em></li>
<li>Glyph of Pestilence &#8211; <em>Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration. </em></li>
<li>Glyph of Howling Blast &#8211; <em>Your Howling Blast ability now infects your targets with Frost Fever. </em></li>
</ul>
<p>Now that is what I&#8217;m talking about.  Cost reductions aren&#8217;t really anything special, but the Glyphs of Pestilence, Howling Blast, and Unholy Blight are incredible. Unholy Blight can be devastating when used correctly, and the added duration makes it even more viable. Howling Blast infecting targets with Frost Fever is really good as well. Widespread plagues, anyone? In a similar vein, Pestilence will be excellent for keeping your main target in the hurt locker.</p>
<p><span style="color: #ff6600;"><strong>Druid</strong></span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Glyph of Berserk -<em> Increases the duration of Berserk by 5 sec. </em></li>
<li>Glyph of Wild Growth &#8211; <em>Wild Growth now affects up to 6 targets.</em></li>
<li>Glyph of Nourish &#8211; <em>Your Nourish heals an additional 6% for each of your heal over time effects present on the target.</em></li>
<li>Glyph of Savage Roar &#8211; <em>Your Savage Roar ability grants an additional 6% bonus damage done. </em></li>
<li>Glyph of Typhoon &#8211; <em>Reduces the cooldown of your Typhoon spell by 3 sec. </em></li>
<li>Glyph of Barkskin &#8211; <em>Reduces the chance you&#8217;ll be critically hit by melee attacks by 1 to 0% while Barkskin is active.</em></li>
</ul>
<p>Ah. Now here we have a problem. My knowledge of the Druid extends to the fact that they have 4 year old models. Still, from my limited experience, Savage Roar has been given a significant buff with that Glyph, as has Wild Growth. In fact, it seems Druids have been given some pretty good options. There&#8217;s a distinct lack of &#8220;reduces cooldown&#8221; rubbish.</p>
<p><span style="color: #99cc00;"><strong>Hunter</strong></span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Glyph of Chimera Shot <em>- Reduces the cooldown of Chimera Shot by 1 sec. </em></li>
<li>Glyph of Explosive Shot <em>- Increases the critical strike chance of Explosive Shot by 4%. </em></li>
<li>Glyph of Kill Shot &#8211; <em>Reduces the cooldown of Kill Shot by 6 sec. </em></li>
<li>Glyph of Explosive Trap -<em> The periodic damage from your Explosive Trap can now be critical strikes. </em></li>
<li>Glyph of Scatter Shot -<em> Increases the range of Scatter Shot by 3 yards. </em></li>
<li>Glyph of Raptor Strike -<em> For 5 sec. after using Raptor Strike, you take 20% less damage. </em></li>
</ul>
<p>The Glyphs of Explosive Shot and Trap should be a cause for happiness to all Survival Hunters everywhere. Raptor Strike looks pretty good, damage reduction is always welcome in PvP. Not too bad for those &#8220;Oh sh*t&#8221; PvE moments either.</p>
<p><span style="color: #33cccc;"><strong>Mage</strong></span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Glyph of Deep Freeze -<em> Increases the range of Deep Freeze by 10 yards. </em></li>
<li>Glyph of Living Bomb &#8211; <em>The periodic damage from your Living Bomb can now be critical strikes. </em></li>
<li>Glyph of Arcane Barrage &#8211; <em>Reduces the mana cost of Arcane Barrage by 20%. </em></li>
<li>Glyph of Mirror Image -<em> Your Mirror Images gain the Winter&#8217;s Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter&#8217;s Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec.  Stacks up to 5 times.</em></li>
<li>Glyph of Ice Barrier &#8211; <em>Increases the amount of damage absorbed by your Ice Barrier by 30%. </em></li>
</ul>
<p>Well, I know Grim will be happy about the glyph of Living Bomb! Ice Barrier stands to be a very powerful survival tool with that extra 30% of absorbtion. Mirror Image looks to be even more devastating with the ability to increase crit chance on the target as well.</p>
<p><span style="color: #ff99cc;"><strong>Paladin</strong></span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Glyph of Beacon of Light <em>- Increases the duration of Beacon of Light by 30 sec. </em></li>
<li>Glyph of Hammer of the Righteous <em>- Your Hammer of the Righteous hits 1 additional target.</em></li>
<li>Glyph of Divine Storm &#8211; <em>Your Divine Storm now heals for an additional 15% of the damage it causes. </em></li>
<li>Glyph of Shield of Righteousness -<em> Reduces the mana cost of Shield of Righteousness by 1 to 6%.</em></li>
<li>Glyph of Divine Plea -<em> While Divine Plea is active, you take 3% reduced damage from all sources. </em></li>
<li>Glyph of Holy Shock &#8211; <em>Reduces the cooldown of Holy Shock by 1 sec.</em></li>
<li>Glyph of Hand of Salvation &#8211; <em>When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.</em></li>
</ul>
<p>Well&#8230; this is nice then. Hammer of the Righteous, Shield of Righteousness, Divine Plea and Hand of Salvation all seem to have become a Protection Paladins dream. Extra mana conservation, reduced damage taken and an extra target for the Hammer? Incredible. Holy Shock is a bit meh, but Divine Storm is even better with this new Glyph.</p>
<p><span style="color: #c0c0c0;"><strong>Priest</strong></span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Glyph of Guardian Spirit &#8211; <em>If your Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 sec. </em></li>
<li>Glyph of Penance &#8211; <em>Reduces the cooldown of Penance by 2 sec. </em></li>
<li>Glyph of Mind Sear &#8211; <em>Increases the radius of effect on Mind Sear by 5 yards. </em></li>
<li>Glyph of Hymn of Hope &#8211; <em>Your Hymn of hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.</em></li>
<li>Glyph of Pain Suppression &#8211; <em>Allows Pain Suppression to be cast while stunned.</em></li>
</ul>
<p>Good lord. That Guardian Spirit glyph is out of this world. Makes we want to spec Holy just so I can use it. Glyph of Penance, while only being a cooldown reduction is pretty nice since it&#8217;s the main Discipline heal. Hymn of Hope I&#8217;m not sure about, but time will tell. Pain Suppression is excellent.</p>
<p><span style="color: #ffcc00;"><strong>Rogue</strong></span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Glyph of Killing Spree &#8211; <em>Reduces the cooldown on Killing Spree by 45 sec. </em></li>
<li>Glyph of Shadow Dance &#8211; <em>Increases the duration of Shadow Dance by 4 sec. </em></li>
<li>Glyph of Fan of Knives &#8211; <em>Increases the damage done by Fan of Knives by 20%. </em></li>
<li>Glyph of Tricks of the Trade &#8211; <em>Your Tricks of the Trade grants an additional 10% bonus damage to your target.</em></li>
<li>Glyph of Mutilate &#8211; <em>Reduces the cost of Mutilate by 5 energy. </em></li>
<li>Glyph of Cloak of Shadows &#8211; <em>While Cloak of Shadows is active, you take 40% less physical damage. </em></li>
</ul>
<p>Killing Spree looks good. That&#8217;s a very significant amount of time to have taken off the cooldown. Shadow Dance is excellent, as is Fan of Knives. Cloak of Shadows is incredible, and will end up being nerfed in short order.</p>
<p><span style="color: #0000ff;"><strong>Shaman</strong></span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Glyph of Thunderstorm &#8211; <em>Reduces the cooldown on Thunderstorm by 7 sec. </em></li>
<li>Glyph of Feral Spirit &#8211; <em>Your spirit wolves gain an additional 30% of your attack power. </em></li>
<li>Glyph of Riptide &#8211; <em>Increases the duration of Riptide by 3 sec. </em></li>
<li>Glyph of Earth Shield &#8211; <em>Increases the amount healed by your Earth Shield by 20%. </em></li>
<li>Glyph of Totem of Wrath -<em> When you cast Totem of Wrath, you gain 30% of the totem&#8217;s bonus spell power for .</em></li>
<li>Glyph of Hex &#8211; <em>Increases the damage your Hex target can take before the Hex effect is removed by 20%.</em></li>
<li>Glyph of Stoneclaw Totem &#8211; <em>Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.</em></li>
</ul>
<p>Glyph of Feral Spirit is awesome. So is Earth Shield. And Riptide. And Hex. In fact, there is not a single new Shaman glyph that doesn&#8217;t impress me. Thunderstorm is a little dull, but hey it all helps with the mana regen doesn&#8217;t it?</p>
<p><span style="color: #800080;"><strong>Warlock</strong></span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Glyph of Haunt &#8211; <em>The bonus damage granted by your Haunt spell is increased by an additional 3%. </em></li>
<li>Glyph of Metamorphosis -<em> Increases the duration of your Metamorphosis by 6 sec. </em></li>
<li>Glyph of Chaos Bolt &#8211; <em>Reduces the cooldown on Chaos Bolt by 2 sec.</em></li>
<li>Glyph of Demonic Circle &#8211; <em>Reduces the cooldown on Demonic Circle by 0.4 sec. </em></li>
<li>Glyph of Shadowflame &#8211; <em>Your Shadowflame also applies a 70% movement speed slow on its victims.</em></li>
<li>Glyph of Soul Link -<em> Increases the percentage of damage shared via your Soul Link by an additional 5%. </em></li>
<li>Glyph of Life Tap &#8211; <em>When you use Life Tap, you gain 20% of your spirit as spell power for 20 sec.</em></li>
</ul>
<p>I&#8217;ve always been underwhelmed by Metamorphosis. Does this make it any better? I don&#8217;t know. The whole ability seems rather lacklustre in my opinion. The movement slow on Shadowflame looks good, and Life Tap looks good as well.</p>
<p><span style="color: #993300;"><strong>Warrior</strong></span></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Glyph of Bladestorm &#8211; <em>Reduces the cooldown on Bladestorm by 15 sec. </em></li>
<li>Glyph of Shockwave<em> &#8211; Reduces the cooldown on Shockwave by 3 sec. </em></li>
<li>Glyph of Vigilance &#8211; <em>Your Vigilance ability transfers an additional 5% of your target&#8217;s threat to you.</em></li>
<li>Glyph of Enraged Regeneration &#8211; <em>Your Enraged Regeneration ability heals for an additional 10% of your health over its duration.</em></li>
<li>Glyph of Spell Reflection -<em> Reduces the cooldown on Spell Reflection by 1 sec. </em></li>
<li>Glyph of Shield Wall -<em> Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.</em></li>
</ul>
<p>Three cooldown reductions? Not brilliant&#8230; but Bladestorm is a great ability, so being able to cast it more often is never a bad thing. Same goes for Shockwave. The reduction of Spell Reflection is negligable really. Vigilance was good enough before, and now it&#8217;ll be even better. Enraged Regeneration is even more ridiculous, and looks even better for this glyph.</p>
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		<title>Hit Rating &#8211; A quick rundown</title>
		<link>http://www.waranvil.com/world-of-warcraft-class-discussion/hit-rating-a-quick-rundown/</link>
		<comments>http://www.waranvil.com/world-of-warcraft-class-discussion/hit-rating-a-quick-rundown/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 12:45:13 +0000</pubDate>
		<dc:creator>Kusasi</dc:creator>
				<category><![CDATA[Class Discussion]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Mage]]></category>
		<category><![CDATA[Priest]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[Warlock]]></category>
		<category><![CDATA[hit]]></category>
		<category><![CDATA[hit chance]]></category>
		<category><![CDATA[hit rating]]></category>

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		<description><![CDATA[
This expansion I&#8217;ve had a few guildies asking me about what the new hit cap is for casters. And there are a lot of people out there who may still not know. So this article will break it down for you and explain what it is. If you&#8217;re not really interested in the finer details [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="hitrating" rel="lightbox[pics211]" href="http://waranvil.com/wp-content/uploads/2008/12/hitrating.jpg"><img class="attachment wp-att-273 centered" src="http://waranvil.com/wp-content/uploads/2008/12/hitrating.jpg" alt="hitrating" width="400" height="436" /></a></p>
<p>This expansion I&#8217;ve had a few guildies asking me about what the new hit cap is for casters. And there are a lot of people out there who may still not know. So this article will break it down for you and explain what it is. If you&#8217;re not really interested in the finer details and just want to know the number, scroll down and look for the red text!</p>
<p>In Burning Crusade, you had a hit rating stat for melee, and a spell hit rating for casters. In Wrath, these 2 stats have been homogenized into the one stat, simply called &#8216;Hit Rating&#8217;. However, casters still in effect convert this stat into spell hit rating, because casters still require a different amount of it than melee classes do.</p>
<p>Hit Rating (an integer) is converted into hit <em>chance</em> (a percentage). At level 80, 26.23 points of hit rating is equal to 1% of hit chance for casters. For melee, 32.77 points of hit rating is equal to 1% hit chance. The mechanics of caster hit and melee hit is quite different, and my knowledge only covers the former. However, there is a nice explanation of melee hit for you on <a title="Melee Hit Rating" href="http://www.wowwiki.com/Hit#Calculating_miss_rate" target="_blank">WoWWiki</a> if you are interested. The rest of this article will be focused on casters.</p>
<p>Yup you guessed it, read the rest after the split.</p>
<p><span id="more-211"></span></p>
<p>The chance that your spells will hit or miss a target is dependant only on the level difference of the player and the target. Hit chance also differs between a player target and npc target. What is dependant on your particular level is the amount of hit rating required to achieve an increase of 1% hit chance. At level 70 it was 12.6 if my memory serves me well. At level 80 it is 26.23, more than double.</p>
<p>Your base chance to hit an npc of equal level is 96%. For 1 level higher: 95%. For 2 levels higher (end heroic bosses for example): 94%. For 3 levels higher (raid bosses) it plummets to &#8211; wait for it &#8211; 83%.</p>
<p>One significant change that came with patch 3.0 was the removal of the 99% hit cap. Prior to this patch, chance to hit was capped at 99%, meaning there was always that 1% chance you could miss with a spell, no matter how much spell hit rating you stacked. Also, oddly, if you missed with a spell, it would show as a resist rather than an actual miss. This I think was just an unintended error and was also fixed in patch 3.0. You may still get resists however, resistance and hit chance are 2 different mechanics, the former being a lot more complex.</p>
<p>So now it is possible to reach a point where you cannot miss with your spells. All Wrath raid bosses will be level 83, 3 levels higher than you, meaning you&#8217;ll need to acquire 17% of hit chance from somewhere. As mentioned earlier, at level 80, you need 26.23 points of hit rating to achieve an increase of 1% hit chance. So if we need 17%,</p>
<p>17 x 26.23 = <span style="color: #ff0000;">445.91</span></p>
<p>Now hit rating will only come as an integer (a whole number, not a decimal) so you&#8217;ll need a grand total of 446 hit rating to be capped. It is better to be overcapped than undercapped because of the old addage &#8211; a 1% increase of hit = 1% increase of dps&#8230;roughly speaking. It&#8217;s not quite as simple as that but it&#8217;s a good moral to live by.</p>
<p>Acquiring hit chance is mainly done via hit rating which is aquired mainly via gear. There are however potions and flasks and even food available to increase your hit rating. There are no doubt enchants which will do it too although I&#8217;ve yet to look them up.</p>
<p>Most importantly however, is that all classes have talents which will increase their chance to hit with spells. For all classes, you can get an increase of 3%, except for Boomkins who can get 4%. This may well prove invaluable in the early stages. If you do take these talents for the 3% increase, that will leave you needing only 14% more to be capped.</p>
<p>14 x 26.23 = 367.22 = 368</p>
<p>So there you have it, it&#8217;s not a particularly difficult figure to obtain, certainly not as difficult as I initially thought anyway. There are good pieces of loot dotted around, from badge vendors, crafting professions and even the odd quest reward. Remember if you hover over your hit rating value in your character window, it will tell your percentage so you can see how you are getting on. The target is 14% (368) with talents or 17% (446) without.</p>
<p>Good luck!</p>
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