Archive for Mage


Patch 4.0.1 Class Mechanics Changes

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The class changes for patch 4.0.1 are listed after the break guys. This is the main systems change before Cataclysm, none of the world itself is being changed yet. This is kinda like when wrath hit, the class systems were changed to bring them into line with the new content. Anyway enough of my blabbing, hit the read more to see the full statement by blizzard.

Or hit this link to MMO Champion for the full breakdown.

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Wipe Insurance: Am I Prepared?

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Welcome to the first edition of Wipe Insurance,’s new raiding column. This will be posted every monday, so make sure you come back every week for new strategies, tips and tricks! This week we are going to discuss when you are ready to raid. So you’ve just dinged 80 and all you’ve heard about since level 5 is endgame raiding – many people will tell you its where the real game is, you level up and may even do some raids at your level along the way. But entering the current endgame raiding is different. Theres tiers, caps, stat weights, enrage timers, gearscore, jerks, death knights in full tier 9 doing 2k dps (Theres a lot of them…), casual, hardcore, no-lifers, hard modes…its enough to make your head spin.

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3.1.2 Releases Today

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Hey all, its patch day again!

Now before you go running screaming into the night and threatening to cancel your account, lets note that its just a minor patch – but it brings some nice changes.

Big General Changes:

  • The long awaited equipment manager has made it live.
  • Gear now scales SotA and Wintergrasp vehicles.
  • Wintergrasp quests are now weekly instead of daily.

A few class tweaks and bug fixes in the full notes included after the jump.
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Secrets of Ulduar

I don’t know about you folks, but I’m pretty excited about 3.1. Granted, since I’ve rerolled Priest and am only at level 70, I can’t take advantage of the new raid (although I might break out my Paladin for a sneak peak), but one thing I can take advantage of is the swathe of changes that have been made to my class, and of course the other classes. As we’ve said, Grim has also rerolled, bringing in his Mage, ditching his obsession with tanking for an obsession with massive numbers. He’s even gone so far as to respec Fire for levelling. Last night we were hacking up some corpses, and discussing the changes in 3.1, and the subject of Glyphs came up. I was complaining as usual about the lack of Discipline glyphs when Grim reminded me that we have a swathe of new glyphs arriving. So, filled with enthusiasm I headed onto Google and got looking for the glyphic goodness that would arrive with 3.1.

Read on after the break to see what we’re getting!

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I’ll admit it, I’ve never played an arena match ever!  I know this is quite shocking to most people reading this, but the simple fact of the matter was, I simply was not interested in PvP.  For a long time I had been a stern die hard PvE player.  My reasons behind this stem from a lot of my past experiences.  I played eq2 for a few years at the highest level of raiding, admittedly I’ve not played wow at that same level, but I still know all the dungeons inside out.  I’ve always tanked too.  Sure I’ve had alts which I’ve messed with and in some cases I’ve even claimed to be changing my main over to them.  In the end I always come rolling back to Grim and his Warrior buddies to tank yet another instance!

But what if I look at this from a totally new perspectiveve?  What if I simply strip all my characters of everything they own and send it all to one of my alts and make him my full time main no questions asked?

I want to get into competitive PvP as its the last thing left for me in WoW, so to speak.  These are my alts:

  • 70 Paladin
  • 65 Warlock
  • 54 Mage

The rest range from level 1-10 so are not really worth mentioning, oh and I forgot the obligatory Death Knight.

I went with the Mage I’ll discuss why are the split.

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Categories : Mage, Priest, PvP, Warrior
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ESL Global Arena Finals

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I’m not going to say much here, but take a look at this Mage.  This has to be the best performance I have ever seen by one player on the arena tournament circuit.

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Categories : Mage, PvP
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Hit Rating – A quick rundown

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This expansion I’ve had a few guildies asking me about what the new hit cap is for casters. And there are a lot of people out there who may still not know. So this article will break it down for you and explain what it is. If you’re not really interested in the finer details and just want to know the number, scroll down and look for the red text!

In Burning Crusade, you had a hit rating stat for melee, and a spell hit rating for casters. In Wrath, these 2 stats have been homogenized into the one stat, simply called ‘Hit Rating’. However, casters still in effect convert this stat into spell hit rating, because casters still require a different amount of it than melee classes do.

Hit Rating (an integer) is converted into hit chance (a percentage). At level 80, 26.23 points of hit rating is equal to 1% of hit chance for casters. For melee, 32.77 points of hit rating is equal to 1% hit chance. The mechanics of caster hit and melee hit is quite different, and my knowledge only covers the former. However, there is a nice explanation of melee hit for you on WoWWiki if you are interested. The rest of this article will be focused on casters.

Yup you guessed it, read the rest after the split.

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