Archive for Shaman
Patch 4.0.1 Class Mechanics Changes
Posted by: | CommentsThe class changes for patch 4.0.1 are listed after the break guys. This is the main systems change before Cataclysm, none of the world itself is being changed yet. This is kinda like when wrath hit, the class systems were changed to bring them into line with the new content. Anyway enough of my blabbing, hit the read more to see the full statement by blizzard.
Or hit this link to MMO Champion for the full breakdown.
Druid, Priest, Rogue and Shaman Cataclysm Talent Previews
Posted by: | CommentsBlizzard has released information on the new talent trees for Druids, Priests, Rogues and Shamans. We have started threads on our forums and would love it if you guys would jump in and start discussing what these changes could actually mean for you and your class.
We will add the other classes as the information comes out.
Check out the Cataclysm talent calculator on the link below too!
Cataclysm Class Change Expectations, Part 2
Posted by: | CommentsWelcome to the second part of the Cataclysm Class Change Expectations. Catchy title, I know! This time around we’ll be taking a look at the classes that I missed last time. If you haven’t read the first part, then I suggest going and reading it now.
We’ll start with the Shaman. I enjoy healing with mine, and throwing on an Elemental spec and hurling balls of lightning and lava at people is just downright awesome as well, but I’ve always felt there’s something lacking about the class. Levelling is a pain, due to a confusing mix of ranged and melee range attacks, although downtime isn’t too bad now we have the increased health and mana regen at lower levels. I think my issue with the Shaman is that feeling of being nailed to the floor. You place your totems, and… well, you usually end up anchored to them. The lack of mobility and repetitive rotations make for a good, just not exciting playing experience.
Armory Crawling Discovers Val’anyr Stats
Posted by: | CommentsA bit of digging through the official armory over at MMO-Champion has revealed the stats for the new legendary healer mace.
The stats have been updated into wowhead – but here they are anyway.
Val’anyr, Hammer of Ancient Kings
- Main Hand (93-298 dmg)
- 1.8 Speed/108.6 dps
- +52 Stamina
- +54 Intellect
- +47 Critical Strike Rating
- +46 Haste Rating
- +587 Spellpower
On Equip: Your healing spells have a chance to cause “Blessing of Ancient Kings” for 15 seconds, allowing your heals to shield the target, absorbing damage equal to 15% of the amount healed.
Tooltip: “The power of creation courses through this weapon”
Ghostcrawler’s comments included:
The proc is probably better than you guys are assuming (even for druids). I’m not going to spoil it though. :)
and
It’s our intent that it is useful to all four healing classes. That’s about all I’m going to say.
(source)
I’m not a healer myself, so I can’t pretend to know if this is amazing or poorly done … your thoughts?
Patch 3.1, Secrets of Ulduar – New Glyph Edition
Posted by: | Comments
I don’t know about you folks, but I’m pretty excited about 3.1. Granted, since I’ve rerolled Priest and am only at level 70, I can’t take advantage of the new raid (although I might break out my Paladin for a sneak peak), but one thing I can take advantage of is the swathe of changes that have been made to my class, and of course the other classes. As we’ve said, Grim has also rerolled, bringing in his Mage, ditching his obsession with tanking for an obsession with massive numbers. He’s even gone so far as to respec Fire for levelling. Last night we were hacking up some corpses, and discussing the changes in 3.1, and the subject of Glyphs came up. I was complaining as usual about the lack of Discipline glyphs when Grim reminded me that we have a swathe of new glyphs arriving. So, filled with enthusiasm I headed onto Google and got looking for the glyphic goodness that would arrive with 3.1.
Read on after the break to see what we’re getting!











