May
06

Unofficial Cataclysm Preview: Professions!

By Ederlinban

As most of you know, the friends and family alpha is currently live and incredibly locked down. Ok, maybe its not all that locked down – because we have a torrent of information leaking out and it would appear that the client downloader is publicly available. Now I’m not going to say where you can get it, but lets just leave it up to your google-fu to figure that part out.  KEEP IN MIND THIS IS ALPHA AND EVERYTHING IS SUBJECT TO CHANGE. Now that we’ve got that out of the way, lets look at the very first glimpse of professions in Cata.

General:

All professions will go up to 525, this is in line with every other expansion so far. Expect early recipes to cost the same mats current ones do. New title seems to be “Illustrious Grand Master”.

Mining:

  • Toughness buff is up to 120 stamina.
  • Smelting: Ebonsteel, made from Pyrium bars and Obsidian Shards. (Titansteel 2.0)
  • Smelting: Pyrite – Looks like all the pyrite we’ve been throwing around northrend can be smelted! Time to go back to Ulduar and shoot some down! (No, not really on the shooting down.)

Herbalism:

  • Lifeblood is up to 7200 over 5 seconds, well played flower pickers, well played.

Alchemy:

Only one recipe was found for alchemy so far, and it is:

  • Transmute: Elemental Fusion – Transform the six elements into a random single element.

This is either Primal Might 2.0 or its some kind of “Take six crystallized pieces and make a random eternal.”  Too early to tell yet.

First Aid:

It looks like we will have 3 types of bandages this time around! Listed below are names and “Embersilk” costs. (We can assume Embersilk is the new Frostweave.)

  • Dense Embersilk Bandage – (x3)
  • Heavy Embersilk Bandage – (x2)
  • Embersilk Bandage -  (x1)

Skinning:

  • Crit bonus is up to 80!

Still weak compared to the other prof bonuses, but I expect to see an arctic fur equivalent that will make up for that.

Tailoring:

6 new rare cloths to make! Each has an element tied to it and I’m very excited to hear what blizz has in store for these pieces. All of them are on a week-long cooldown.

  • Dream of Azshara (Water)
  • Dream of Deephome (Earth)
  • Dream of Hyjal (Life)
  • Dream of Ragnaros (Fire)
  • Dream of Skywall (Air)
  • Dreamcloth (Shadow)

Enchanting:

I’ve saved enchanting for last since it is a HUGE list. To be honest, I will be amazed if some of these make it to live. It looks like Blizz is moving back towards PROC’y enchants like we started to see more of towards the end of this expansion. It also seems like they are adding more choice as to where you want put certain stats, and even entries to increase the new mastery stat.

  • Enchant Weapon – Landslide – Permanently enchant a weapon to sometimes increase attack power by 120 for 10 sec when striking in melee.
  • Enchant Weapon – Power Torrent – Permanently enchant a weapon to sometimes increase spell power by 40 for 15 sec when casting spells or striking in melee.
  • Enchant Weapon – Windwalk – Permanently enchant a weapon to sometimes increase dodge rating by 60 for 10 sec when striking in melee.
  • Enchant Weapon – Heartsong – Permanently enchant a weapon to sometimes increase haste rating by 350 for 15 sec when casting spells or striking in melee.
  • Enchant Weapon – Hurricane – Permanently enchant a weapon to sometimes increase haste rating by 350 for 15 sec when casting spells or striking in melee.
  • Enchant Weapon – Elemental Slayer – Permanently enchant a weapon to sometimes disrupt elementals  when struck, dealing Arcane damage and silencing them for 5 sec.
  • Enchant Weapon – Avalanche – Permanently enchant a weapon to sometimes deal Nature damage to an enemy struck in melee.
  • Enchant Weapon – Mending – Permanently enchant a weapon to sometimes heal you when striking an enemy.
  • Enchant Chest – Exceptional Spirit – Permanently enchant a chest to increase Spirit by 40.
  • Enchant Chest – Greater Stamina – Permanently enchant a chest to increase Stamina by 75.
  • Enchant Chest – Peerless Stats – Permanently enchant chest armor to increase all stats by 20.
  • Enchant Chest – Mighty Resilience – Permanently enchant chest armor to increase resilience rating by 40.
  • Enchant Chest – Stamina – Permanently enchant chest armor to increase Stamina by 55.
  • Enchant Chest – Mighty Stats – Permanently enchant chest armor to increase all stats by 15.
  • Enchant Boots – Assassin’s Step – Permanently enchant boots to increase movement speed slightly and Agility by 25.
  • Enchant Boots – Lavawalker – Permanently enchant boots to increase movement speed slightly and mastery rating by 35.
  • Enchant Boots – Mastery – Permanently enchant boots to increase mastery rating by 50.
  • Enchant Boots – Precision – Permanently enchant boots to increase hit rating by 50.
  • Enchant Boots – Major Agility – Permanently enchant boots to increase Agility by 35.
  • Enchant Boots – Haste – Permanently enchant boots to increase haste rating by 50.
  • Enchant Boots – Earthen Vitality – Permanently enchant boots to increase movement speed slightly and Stamina by 30.
  • Enchant Bracer – Greater Critical Strike – Permanently enchant bracers to increase critical strike rating by 65.
  • Enchant Bracer – Greater Speed – Permanently enchant bracers to increase haste strike rating by 65.
  • Enchant Bracer – Greater Expertise – Permanently enchant bracers to increase expertise rating by 50.
  • Enchant Bracer – Exceptional Spirit – Permanently enchant bracers to increase Spirit by 50.
  • Enchant Bracer – Precision – Permanently enchant bracers to increase hit rating by 50.
  • Enchant Bracer – Dodge – Permanently enchant bracers to increase dodge rating by 50.
  • Enchant Bracer – Critical Strike – Permanently enchant bracers to increase critical strike rating by 50.
  • Enchant Bracer – Speed – Permanently enchant gloves to increase haste rating by 50.
  • Enchant Cloak – Greater Critical Strike – Permanently enchant a cloak to increase critical strike rating by 65.
  • Enchant Cloak – Greater Intellect – Permanently enchant a cloak to increase Intellect by 50.
  • Enchant Cloak – Protection – Permanently enchant a cloak to increase armor by 250.
  • Enchant Cloak – Critical Strike – Permanently enchant a cloak to increase critical strike rating by 50.
  • Enchant Cloak – Intellect – Permanently enchant a cloak to increase Intellect by 30.
  • Enchant Cloak – Greater Spell Piercing – Permanently enchant gloves to increase spell penetration by 50.
  • Enchant Gloves – Greater Mastery – Permanently enchant gloves to increase mastery rating by 65.
  • Enchant Gloves – Mighty Strength – Permanently enchant gloves to increase Strength by 50.
  • Enchant Gloves – Greater Expertise – Permanently enchant gloves to increase expertise rating by 50.
  • Enchant Gloves – Exceptional Strength – Permanently enchant gloves to increase Strength by 35.
  • Enchant Gloves – Haste – Permanently enchant gloves to increase haste rating by 50.
  • Enchant Gloves – Mastery – Permanently enchant gloves to increase mastery rating by 50.
  • Enchant Shield – Superior Intellect – Permanently enchant a shield to increase Intellect by 35.
  • Enchant Shield – Blocking – Permanently enchant a shield to increase block rating by 40.
  • Enchant Shield – Protection – Permanently enchant a cloak to increase armor by 160.
  • Enchant Ring – Agility – Permanently enchant your own ring to increase Agility by 50.  Enchanting your ring causes it to become soulbound and requires 475 Enchanting skill to remain active.
  • Enchant Ring – Greater Stamina – Permanently enchant your own ring to increase Stamina by 75.  Enchanting your ring causes it to become soulbound and requires 475 Enchanting skill to remain active.
  • Enchant Ring – Intellect – Permanently enchant your own ring to increase Intellect by 50.  Enchanting your ring causes it to become soulbound and requires 475 Enchanting skill to remain active.
  • Enchant Ring – Strength – Permanently enchant your own ring to increase Strength by 50.  Enchanting your ring causes it to become soulbound and requires 475 Enchanting skill to remain active.

That’s all for now! I’ll try to keep up with any new updates that arrive. Talent Tree Changes coming later this weekend!

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