• Cataclysm Cinematic Intro
     
      http://www.waranvil.com/cataclysm/cataclysm-cinematic-intro/
  • New Cataclysm Tree of Life form
     
      http://www.waranvil.com/world-of-warcraft-class-discussion/new-cataclysm-tree-of-life-form/
  • Tier 11 Deathknight
     
      http://www.waranvil.com/world-of-warcraft-class-discussion/tier-11-deathknight/
  • The Cataclysm effect
     
      http://www.waranvil.com/world-of-warcraft-class-discussion/the-cataclysm-effect/
Nov
25

WE GOT A TAUNT!

By

Ghostcrawler has posted… and can you guess what part of it says? And does this piece of news warrant a post of it’s own? Maye not, but I’m going to show you Ghostcrawler’s post after the break to make it worthwhile… the rest of it will be me saying this:

YES! All Paladin’s get a taunt, regardless of spec, it’s baseline, and it’s on an 8 second cooldown.

Hand of Judgement – All paladins receive a single-target, 30 yard taunt on an 8 sec cooldown. This spell also does minor Holy damage in order to break CC and the like for pulling ease

Hell. Yes. Maybe my last post is going to look dated and out of place sooner that I thought. Lets hope eh? Anyway, here are the rest of the changes after the break.

Divine Shield: Penalty changed so that all damage done is reduced by 50% instead of a attack speed penalty.

1) Divine Protection no longer causes an attack penalty. Divine Shield’s penalty was changed to 50% less damage done by the paladin.

2) Sacred Duty: This Protection talent no longer affects the attack penalty of Divine Shield and Divine Protection, but grants additional bonus Stamina.

3) Avenging Wrath, Divine Shield, Divine Protection, and Hand of Protection have a shared, 30-second cooldown. The Forbearance effect is no longer triggered by Avenging Wrath.

CLARIFICATION: You can use Hand of Protection while under the shared cooldown. You just can’t use it on yourself.

4) Judgement of Wisdom now returns a percentage of base mana instead of a percentage of max mana.

5) All mana drain effects now return a percentage of max enemy mana (making mana drains less punishing to paladins and other characters without large mana pools.)

6) Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements in addition to its current effects.

Some of these changes are minor nerfs, others are pretty good. All in all, nice and balanced.

Oh, and we got a taunt.

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