Patch 3.1, Secrets of Ulduar – New Glyph Edition
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I don’t know about you folks, but I’m pretty excited about 3.1. Granted, since I’ve rerolled Priest and am only at level 70, I can’t take advantage of the new raid (although I might break out my Paladin for a sneak peak), but one thing I can take advantage of is the swathe of changes that have been made to my class, and of course the other classes. As we’ve said, Grim has also rerolled, bringing in his Mage, ditching his obsession with tanking for an obsession with massive numbers. He’s even gone so far as to respec Fire for levelling. Last night we were hacking up some corpses, and discussing the changes in 3.1, and the subject of Glyphs came up. I was complaining as usual about the lack of Discipline glyphs when Grim reminded me that we have a swathe of new glyphs arriving. So, filled with enthusiasm I headed onto Google and got looking for the glyphic goodness that would arrive with 3.1.
Read on after the break to see what we’re getting!
First up, Glyphs:
Death Knight
- Glyph of Hungering Cold – Reduces the cost of Hungering Cold by 10 runic power.
- Glyph of Unholy Blight – Increases the duration of Unholy Blight by 10 sec.
- Glyph of Death Coil – Reduces the cost of Death Coil by 8 runic power.
- Glyph of Pestilence – Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
- Glyph of Howling Blast – Your Howling Blast ability now infects your targets with Frost Fever.
Now that is what I’m talking about. Cost reductions aren’t really anything special, but the Glyphs of Pestilence, Howling Blast, and Unholy Blight are incredible. Unholy Blight can be devastating when used correctly, and the added duration makes it even more viable. Howling Blast infecting targets with Frost Fever is really good as well. Widespread plagues, anyone? In a similar vein, Pestilence will be excellent for keeping your main target in the hurt locker.
Druid
- Glyph of Berserk - Increases the duration of Berserk by 5 sec.
- Glyph of Wild Growth – Wild Growth now affects up to 6 targets.
- Glyph of Nourish – Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
- Glyph of Savage Roar – Your Savage Roar ability grants an additional 6% bonus damage done.
- Glyph of Typhoon – Reduces the cooldown of your Typhoon spell by 3 sec.
- Glyph of Barkskin – Reduces the chance you’ll be critically hit by melee attacks by 1 to 0% while Barkskin is active.
Ah. Now here we have a problem. My knowledge of the Druid extends to the fact that they have 4 year old models. Still, from my limited experience, Savage Roar has been given a significant buff with that Glyph, as has Wild Growth. In fact, it seems Druids have been given some pretty good options. There’s a distinct lack of “reduces cooldown” rubbish.
Hunter
- Glyph of Chimera Shot - Reduces the cooldown of Chimera Shot by 1 sec.
- Glyph of Explosive Shot - Increases the critical strike chance of Explosive Shot by 4%.
- Glyph of Kill Shot – Reduces the cooldown of Kill Shot by 6 sec.
- Glyph of Explosive Trap - The periodic damage from your Explosive Trap can now be critical strikes.
- Glyph of Scatter Shot - Increases the range of Scatter Shot by 3 yards.
- Glyph of Raptor Strike - For 5 sec. after using Raptor Strike, you take 20% less damage.
The Glyphs of Explosive Shot and Trap should be a cause for happiness to all Survival Hunters everywhere. Raptor Strike looks pretty good, damage reduction is always welcome in PvP. Not too bad for those “Oh sh*t” PvE moments either.
Mage
- Glyph of Deep Freeze - Increases the range of Deep Freeze by 10 yards.
- Glyph of Living Bomb – The periodic damage from your Living Bomb can now be critical strikes.
- Glyph of Arcane Barrage – Reduces the mana cost of Arcane Barrage by 20%.
- Glyph of Mirror Image - Your Mirror Images gain the Winter’s Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter’s Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.
- Glyph of Ice Barrier – Increases the amount of damage absorbed by your Ice Barrier by 30%.
Well, I know Grim will be happy about the glyph of Living Bomb! Ice Barrier stands to be a very powerful survival tool with that extra 30% of absorbtion. Mirror Image looks to be even more devastating with the ability to increase crit chance on the target as well.
Paladin
- Glyph of Beacon of Light - Increases the duration of Beacon of Light by 30 sec.
- Glyph of Hammer of the Righteous - Your Hammer of the Righteous hits 1 additional target.
- Glyph of Divine Storm – Your Divine Storm now heals for an additional 15% of the damage it causes.
- Glyph of Shield of Righteousness - Reduces the mana cost of Shield of Righteousness by 1 to 6%.
- Glyph of Divine Plea - While Divine Plea is active, you take 3% reduced damage from all sources.
- Glyph of Holy Shock – Reduces the cooldown of Holy Shock by 1 sec.
- Glyph of Hand of Salvation – When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
Well… this is nice then. Hammer of the Righteous, Shield of Righteousness, Divine Plea and Hand of Salvation all seem to have become a Protection Paladins dream. Extra mana conservation, reduced damage taken and an extra target for the Hammer? Incredible. Holy Shock is a bit meh, but Divine Storm is even better with this new Glyph.
Priest
- Glyph of Guardian Spirit – If your Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 sec.
- Glyph of Penance – Reduces the cooldown of Penance by 2 sec.
- Glyph of Mind Sear – Increases the radius of effect on Mind Sear by 5 yards.
- Glyph of Hymn of Hope – Your Hymn of hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.
- Glyph of Pain Suppression – Allows Pain Suppression to be cast while stunned.
Good lord. That Guardian Spirit glyph is out of this world. Makes we want to spec Holy just so I can use it. Glyph of Penance, while only being a cooldown reduction is pretty nice since it’s the main Discipline heal. Hymn of Hope I’m not sure about, but time will tell. Pain Suppression is excellent.
Rogue
- Glyph of Killing Spree – Reduces the cooldown on Killing Spree by 45 sec.
- Glyph of Shadow Dance – Increases the duration of Shadow Dance by 4 sec.
- Glyph of Fan of Knives – Increases the damage done by Fan of Knives by 20%.
- Glyph of Tricks of the Trade – Your Tricks of the Trade grants an additional 10% bonus damage to your target.
- Glyph of Mutilate – Reduces the cost of Mutilate by 5 energy.
- Glyph of Cloak of Shadows – While Cloak of Shadows is active, you take 40% less physical damage.
Killing Spree looks good. That’s a very significant amount of time to have taken off the cooldown. Shadow Dance is excellent, as is Fan of Knives. Cloak of Shadows is incredible, and will end up being nerfed in short order.
Shaman
- Glyph of Thunderstorm – Reduces the cooldown on Thunderstorm by 7 sec.
- Glyph of Feral Spirit – Your spirit wolves gain an additional 30% of your attack power.
- Glyph of Riptide – Increases the duration of Riptide by 3 sec.
- Glyph of Earth Shield – Increases the amount healed by your Earth Shield by 20%.
- Glyph of Totem of Wrath - When you cast Totem of Wrath, you gain 30% of the totem’s bonus spell power for .
- Glyph of Hex – Increases the damage your Hex target can take before the Hex effect is removed by 20%.
- Glyph of Stoneclaw Totem – Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
Glyph of Feral Spirit is awesome. So is Earth Shield. And Riptide. And Hex. In fact, there is not a single new Shaman glyph that doesn’t impress me. Thunderstorm is a little dull, but hey it all helps with the mana regen doesn’t it?
Warlock
- Glyph of Haunt – The bonus damage granted by your Haunt spell is increased by an additional 3%.
- Glyph of Metamorphosis - Increases the duration of your Metamorphosis by 6 sec.
- Glyph of Chaos Bolt – Reduces the cooldown on Chaos Bolt by 2 sec.
- Glyph of Demonic Circle – Reduces the cooldown on Demonic Circle by 0.4 sec.
- Glyph of Shadowflame – Your Shadowflame also applies a 70% movement speed slow on its victims.
- Glyph of Soul Link - Increases the percentage of damage shared via your Soul Link by an additional 5%.
- Glyph of Life Tap – When you use Life Tap, you gain 20% of your spirit as spell power for 20 sec.
I’ve always been underwhelmed by Metamorphosis. Does this make it any better? I don’t know. The whole ability seems rather lacklustre in my opinion. The movement slow on Shadowflame looks good, and Life Tap looks good as well.
Warrior
- Glyph of Bladestorm – Reduces the cooldown on Bladestorm by 15 sec.
- Glyph of Shockwave – Reduces the cooldown on Shockwave by 3 sec.
- Glyph of Vigilance – Your Vigilance ability transfers an additional 5% of your target’s threat to you.
- Glyph of Enraged Regeneration – Your Enraged Regeneration ability heals for an additional 10% of your health over its duration.
- Glyph of Spell Reflection - Reduces the cooldown on Spell Reflection by 1 sec.
- Glyph of Shield Wall - Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.
Three cooldown reductions? Not brilliant… but Bladestorm is a great ability, so being able to cast it more often is never a bad thing. Same goes for Shockwave. The reduction of Spell Reflection is negligable really. Vigilance was good enough before, and now it’ll be even better. Enraged Regeneration is even more ridiculous, and looks even better for this glyph.






2 Comments
April 15th, 2009 at 6:22 pm
What are your thoughts on the living bomb glyph specifically? I’m interested in it (FFB currently) but not sure what I’d replace, or if it’d be worth it.
April 16th, 2009 at 7:32 am
From my point of view it should add a small amount of dps in aoe situations. However with it now critting it will burrnout your combustion charges, which it obvously not to hot!